refactor: enhance test framework with automated resource tracking and scripted error capture capabilities
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@@ -33,8 +33,8 @@ signal doors_required_goals_changed(goals: int)
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# Gauntlet settings signals
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signal gauntlet_round_duration_changed(duration: int)
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signal gauntlet_cannon_interval_changed(interval: int)
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signal gauntlet_volley_size_changed(size: int)
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signal gauntlet_growth_interval_changed(interval: float)
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signal gauntlet_cells_per_tick_changed(cells: Dictionary)
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# Room data structure
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var current_room: Dictionary = {}
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@@ -81,8 +81,12 @@ var doors_required_goals: int = 8
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# Gauntlet settings
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var gauntlet_round_duration: int = 180
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var gauntlet_cannon_interval: int = 5
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var gauntlet_volley_size: int = 5
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var gauntlet_growth_interval: float = 3.0 # seconds between growth ticks
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var gauntlet_cells_per_tick: Dictionary = {
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"phase1": [4, 6],
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"phase2": [6, 8],
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"phase3": [8, 10],
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}
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# Rematch tracking
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var rematch_votes: Array = [] # [player_id, ...]
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@@ -90,7 +94,7 @@ var rematch_votes: Array = [] # [player_id, ...]
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# Character and area selection
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var available_characters: Array[String] = ["Copper", "Dabro", "Gatot", "Pip", "Random"]
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var available_areas: Array[String] = []
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var available_game_modes: Array[String] = ["Freemode", "Stop n Go", "Candy Cannon Survival"]
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var available_game_modes: Array[String] = ["Freemode", "Stop n Go", "Candy Pump Survival"]
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var selected_area: String = "Freemode Arena" # Host-controlled
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var game_mode: String = "Freemode" # Host-controlled
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var local_character_index: int = 0 # Local player's character index
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@@ -145,7 +149,7 @@ func _update_available_areas(mode: String) -> void:
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available_areas = ["Freemode Arena", "Classic", "Colloseum"]
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"Stop n Go":
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available_areas = ["Stop N Go Arena"]
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"Candy Cannon Survival":
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"Candy Pump Survival":
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available_areas = ["Gauntlet Arena"]
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_:
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available_areas = ["Classic"]
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@@ -562,23 +566,23 @@ func sync_gauntlet_round_duration(duration: int) -> void:
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gauntlet_round_duration = duration
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emit_signal("gauntlet_round_duration_changed", duration)
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func set_gauntlet_cannon_interval(interval: int) -> void:
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gauntlet_cannon_interval = interval
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if is_host: rpc("sync_gauntlet_cannon_interval", interval)
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func set_gauntlet_growth_interval(interval: float) -> void:
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gauntlet_growth_interval = interval
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if is_host: rpc("sync_gauntlet_growth_interval", interval)
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@rpc("authority", "call_local", "reliable")
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func sync_gauntlet_cannon_interval(interval: int) -> void:
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gauntlet_cannon_interval = interval
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emit_signal("gauntlet_cannon_interval_changed", interval)
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func sync_gauntlet_growth_interval(interval: float) -> void:
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gauntlet_growth_interval = interval
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emit_signal("gauntlet_growth_interval_changed", interval)
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func set_gauntlet_volley_size(size: int) -> void:
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gauntlet_volley_size = size
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if is_host: rpc("sync_gauntlet_volley_size", size)
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func set_gauntlet_cells_per_tick(cells: Dictionary) -> void:
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gauntlet_cells_per_tick = cells
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if is_host: rpc("sync_gauntlet_cells_per_tick", cells)
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@rpc("authority", "call_local", "reliable")
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func sync_gauntlet_volley_size(size: int) -> void:
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gauntlet_volley_size = size
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emit_signal("gauntlet_volley_size_changed", size)
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func sync_gauntlet_cells_per_tick(cells: Dictionary) -> void:
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gauntlet_cells_per_tick = cells
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emit_signal("gauntlet_cells_per_tick_changed", cells)
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# =============================================================================
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# Character Selection
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@@ -738,8 +742,8 @@ func set_game_mode(mode: String) -> void:
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set_area("Stop n Go Area")
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elif mode == "Tekton Doors" and "Tekton Doors Area" in available_areas:
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set_area("Tekton Doors Area")
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elif mode == "Gauntlet" and "Candy Pump Arena" in available_areas:
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set_area("Candy Pump Arena")
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elif mode == "Candy Pump Survival" and "Gauntlet Arena" in available_areas:
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set_area("Gauntlet Arena")
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@rpc("authority", "call_local", "reliable")
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func sync_game_mode(mode: String) -> void:
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@@ -754,8 +758,8 @@ func sync_game_mode(mode: String) -> void:
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selected_area = "Stop n Go Area"
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elif mode == "Tekton Doors" and "Tekton Doors Area" in available_areas:
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selected_area = "Tekton Doors Area"
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elif mode == "Gauntlet" and "Candy Pump Arena" in available_areas:
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selected_area = "Candy Pump Arena"
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elif mode == "Candy Pump Survival" and "Gauntlet Arena" in available_areas:
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selected_area = "Gauntlet Arena"
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elif selected_area not in available_areas:
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selected_area = available_areas[0]
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@@ -786,8 +790,8 @@ func start_game(force: bool = false) -> void:
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rpc("sync_doors_required_goals", doors_required_goals)
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# Sync gauntlet settings
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rpc("sync_gauntlet_round_duration", gauntlet_round_duration)
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rpc("sync_gauntlet_cannon_interval", gauntlet_cannon_interval)
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rpc("sync_gauntlet_volley_size", gauntlet_volley_size)
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rpc("sync_gauntlet_growth_interval", gauntlet_growth_interval)
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rpc("sync_gauntlet_cells_per_tick", gauntlet_cells_per_tick)
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# Sync game mode
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rpc("sync_game_mode", game_mode)
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@@ -864,8 +868,8 @@ func request_room_info(requester_id: int, requester_name: String, requester_char
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rpc_id(requester_id, "sync_doors_refresh_time", doors_refresh_time)
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rpc_id(requester_id, "sync_doors_required_goals", doors_required_goals)
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rpc_id(requester_id, "sync_gauntlet_round_duration", gauntlet_round_duration)
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rpc_id(requester_id, "sync_gauntlet_cannon_interval", gauntlet_cannon_interval)
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rpc_id(requester_id, "sync_gauntlet_volley_size", gauntlet_volley_size)
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rpc_id(requester_id, "sync_gauntlet_growth_interval", gauntlet_growth_interval)
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rpc_id(requester_id, "sync_gauntlet_cells_per_tick", gauntlet_cells_per_tick)
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rpc_id(requester_id, "sync_game_mode", game_mode)
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rpc_id(requester_id, "sync_area", selected_area)
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