refactor: enhance test framework with automated resource tracking and scripted error capture capabilities
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@@ -17,6 +17,13 @@ albedo_color = Color(0.8, 0.2, 0.5, 1)
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material = SubResource("StandardMaterial3D_zone")
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size = Vector3(3, 1, 3)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_86fyc"]
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albedo_color = Color(0.4973, 0.6, 0.12599999, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_ugtui"]
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material = SubResource("StandardMaterial3D_86fyc")
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size = Vector2(50, 50)
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[node name="Gauntlet" type="Node3D" unique_id=1063002869]
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[node name="PlaceholderFloor" type="MeshInstance3D" parent="." unique_id=932640085]
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@@ -30,3 +37,7 @@ visible = false
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mesh = SubResource("BoxMesh_cannon")
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[node name="Gauntlet terrain" parent="." unique_id=193457353 instance=ExtResource("1_86fyc")]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1749367969]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.192932, 0, 9.441385)
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mesh = SubResource("PlaneMesh_ugtui")
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