refactor: enhance test framework with automated resource tracking and scripted error capture capabilities

This commit is contained in:
2026-06-26 09:40:17 +08:00
parent 948a99cf90
commit 00f9d98f4b
58 changed files with 3594 additions and 1289 deletions
+11
View File
@@ -17,6 +17,13 @@ albedo_color = Color(0.8, 0.2, 0.5, 1)
material = SubResource("StandardMaterial3D_zone")
size = Vector3(3, 1, 3)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_86fyc"]
albedo_color = Color(0.4973, 0.6, 0.12599999, 1)
[sub_resource type="PlaneMesh" id="PlaneMesh_ugtui"]
material = SubResource("StandardMaterial3D_86fyc")
size = Vector2(50, 50)
[node name="Gauntlet" type="Node3D" unique_id=1063002869]
[node name="PlaceholderFloor" type="MeshInstance3D" parent="." unique_id=932640085]
@@ -30,3 +37,7 @@ visible = false
mesh = SubResource("BoxMesh_cannon")
[node name="Gauntlet terrain" parent="." unique_id=193457353 instance=ExtResource("1_86fyc")]
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=1749367969]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.192932, 0, 9.441385)
mesh = SubResource("PlaneMesh_ugtui")