refactor: enhance test framework with automated resource tracking and scripted error capture capabilities
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@tool
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extends RefCounted
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## Builds the Logger-based test script-error capture lazily.
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##
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## Logger exists only on newer Godot versions. The capture implementation lives
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## under a `.gdignore`d folder and is compiled from source only after the runner
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## verifies the Logger API is present, so older editor scans do not parse an
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## `extends Logger` file and emit red startup errors.
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const SCRIPT_ERROR_CAPTURE_PATH := "res://addons/godot_ai/testing/loggers/script_error_capture.gd"
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static func build() -> Object:
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if not ClassDB.class_exists("Logger") or not OS.has_method("add_logger"):
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return null
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if not FileAccess.file_exists(SCRIPT_ERROR_CAPTURE_PATH):
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return null
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var source := FileAccess.get_file_as_string(SCRIPT_ERROR_CAPTURE_PATH)
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if source.is_empty():
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return null
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var script := GDScript.new()
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script.source_code = source
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if script.reload() != OK:
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return null
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return script.new()
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